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Old Feb 12, 2010, 08:08 AM // 08:08   #41
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Hate to quote myselft but...

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Originally Posted by Gill Halendt View Post
Indeed. They mentioned "February", but never specify which year...
Wonder what went wrong this time... Well, let's hope the CNY finale isn't bugged or something, since they've obviously put all their efforts in the event, like with Wintersday...
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Old Feb 12, 2010, 08:30 AM // 08:30   #42
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The FFFFFF,they split the update into two parts (pathetic in itself) and deliver the second part late. Last straw anet,you suck. Sort yourself out.
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Old Feb 12, 2010, 08:31 AM // 08:31   #43
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I give it a max of a month before there is a new meta
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Old Feb 12, 2010, 09:30 AM // 09:30   #44
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Originally Posted by Deatgs Corrupter View Post
I give it a max of a month before there is a new meta
I don't think the meta's going to shift as drastically as you seem to imply.

Anet has no real drive to revive GW1, so their remaining updates for this game will probably be degraded by their disinterest in continued support.
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Old Feb 12, 2010, 11:52 AM // 11:52   #45
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Originally Posted by Apok Omen View Post
I love how all the PvEer's in this thread are giving their billionth ultimatum to Anet if they don't get an update...
Haha, I won't give an ultimatum for buying GW2. Just wait for the next big PvE buff... O wait, years ago when GW had its first nerfs it Anet stated that it is much easier to balance a game by adding some nerfs than it would be by adding a lot of buffs... Well, given the number of updates we had all these years I think I can safely state that it would have been just as easy to rebalance it by buffing rather than nerfing lol!

As for GW2, I think its better to follow information about that game instead of looking how things are going in GW1...
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Old Feb 12, 2010, 12:07 PM // 12:07   #46
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You don't really believe that, do you?
I do because its Anet. And I do because several skills in the pvp update were bugged.
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Old Feb 12, 2010, 02:29 PM // 14:29   #47
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Oh well, I'm having fun abusing SF and 600/smite. The longer the delay, the better.
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Old Feb 12, 2010, 02:59 PM // 14:59   #48
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Originally Posted by Shayne Hawke View Post
Still February, brah. Maybe you need to stop thinking that updates only come out on the first or second Thursday.
first or second? more like third, fourth or never
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Old Feb 12, 2010, 03:31 PM // 15:31   #49
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Farmageddon
I lol'd! This is exactly what the next skill update will go down in the history books as, lol.
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Old Feb 12, 2010, 04:36 PM // 16:36   #50
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I lol'd! This is exactly what the next skill update will go down in the history books as, lol.
I highly doubt it.
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Old Feb 12, 2010, 04:54 PM // 16:54   #51
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After all these problems, I really wish ANET would just say, sorry no more updates, we are focusing our attention on GW2, so all people who were working on updates for GW1 have now been pulled to work on GW2 as such we now plan to release GW2 2 months earlier on X date.

Since they seem to be having a difficult time at the updates, I think this would be a better solution. No one would be getting pissed off about promised updates which don't seem to happen on time.

Now if they were to follow my suggestion, then not release GW2 on said date, that would be a whole different story.

Lets give up the updating and focus on GW2 for now.
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Old Feb 12, 2010, 08:44 PM // 20:44   #52
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I do because its Anet. And I do because several skills in the pvp update were bugged.
Test servers != real servers.
Just because it worked flawless on the test servers doesn't mean it will work flawless on the real servers.
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Old Feb 12, 2010, 08:55 PM // 20:55   #53
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Originally Posted by Desert Rose View Post
Test servers != real servers.
Just because it worked flawless on the test servers doesn't mean it will work flawless on the real servers.
Bad logic is bad.

If a skill works flawlessly in a GvG match on the test server, then it should work the same on the public server.

There is NO value in making the way things work from a gameplay or mechanics standpoint different between two different server types.

The only difference is that a test server has a much reduced load of players, who are actually going out of their way to stress test skill balances and such. While they may not be able to catch every single issue, the idea that something could work fine on a test server but explode into gibby chunks on the public servers is just stupid.
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Old Feb 12, 2010, 10:41 PM // 22:41   #54
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Bad logic is bad.
Anyone with games development experiece will tell you that test environments rarely mimick live environments accurately.
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Old Feb 12, 2010, 11:08 PM // 23:08   #55
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There is nothing you guys can do to make the update come any sooner. Just enjoy GW for now or quit until the update comes. You make me laugh at how common your responses are. I think ANet would be right to keep you strung along for longer just to see your responses....

Last edited by Neo Nugget; Feb 12, 2010 at 11:21 PM // 23:21.. Reason: Let's keep this somewhat civil ok?
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Old Feb 12, 2010, 11:36 PM // 23:36   #56
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Originally Posted by Unlucky Slayer View Post
Anyone with games development experiece will tell you that test environments rarely mimick live environments accurately.
Anyone with REAL games development experience will tell you that test environments are designed to mimic live environments as accurately as possible, usually being exactly the same since they're built using the same engine, just with fewer test subjects (a test team vs. the entire playerbase).

A test environment that does not accurately reflect the real environment has no value at all, since any test results cannot be accurately reflected or even extrapolated into the play server environment.

Bottom line is, whatever server the Test Krewe and skill balances are being done on is using the EXACT same rules, engine, and interface as the GW we all know and play. It would actually take MORE work to design a system that was less accurate, since they already have all the coding in place and basically just need to copy/paste from live servers to test. The only logical difference between live and test is the size of the playerbase and the changed skillset.

So again, if you're going to refute a statement, at least think before making ridiculous generalized statements that indicate a total lack of industry know-how and show a total absence of any sort of logical rationale.
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Old Feb 12, 2010, 11:48 PM // 23:48   #57
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Quote:
Originally Posted by Kaleban View Post
Anyone with REAL games development experience will tell you that test environments are designed to mimic live environments as accurately as possible, usually being exactly the same since they're built using the same engine, just with fewer test subjects (a test team vs. the entire playerbase).

A test environment that does not accurately reflect the real environment has no value at all, since any test results cannot be accurately reflected or even extrapolated into the play server environment.

Bottom line is, whatever server the Test Krewe and skill balances are being done on is using the EXACT same rules, engine, and interface as the GW we all know and play. It would actually take MORE work to design a system that was less accurate, since they already have all the coding in place and basically just need to copy/paste from live servers to test. The only logical difference between live and test is the size of the playerbase and the changed skillset.

So again, if you're going to refute a statement, at least think before making ridiculous generalized statements that indicate a total lack of industry know-how and show a total absence of any sort of logical rationale.
Now isn't this explanation scary?
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Old Feb 12, 2010, 11:51 PM // 23:51   #58
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I like how everyone discussing this has no REAL game designing experience so they have to put ANYONE in front of what they say.

Truth be told, why would a test server not be trying to mimic the actual gaming server? Whats the point in testing something if you are going to apply the changes to a totally different environment?
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Old Feb 13, 2010, 12:02 AM // 00:02   #59
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Originally Posted by Chocobo1 View Post
I like how everyone discussing this has no REAL game designing experience so they have to put ANYONE in front of what they say.

Truth be told, why would a test server not be trying to mimic the actual gaming server? Whats the point in testing something if you are going to apply the changes to a totally different environment?

This. Anyone who doesn't realize this is an idiot.
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Old Feb 13, 2010, 12:27 AM // 00:27   #60
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Having worked in the corporate IT world for almost 20 years, I can tell you that it's always the GOAL of having identical development and production systems.

In reality, sadly, they are almost never *absolutely* 100% the same.

The differences may be quite subtle, such as a developer changing one setting, and seeing that it had no visible effect, didn't change it back. Also, configuration mistakes happen as well. Over time, they become "out of sync." It just happens. Since developers are human, you just deal with it. At some point, though, it frequently happens that you just need to trash the dev environment, and recreate it.

So are the Anet systems "reasonably identical?" I would hope so. Close enough to test out a skill or two, anyways...
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